Avatar: Made By BarbarianBob77
Previous one by Vireyar
Gender: I'm a dude!
Location: Not on the forums anymore
In-Game Name: xSmootx (ID: #582891)
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|Backburnered by depressing E3 stuff, it's...|
At first glance I thought the idea of a miniature version of a class you can be was cool, the fact that you could level him/her up with you is cute in a way. I like how the skills and buffs it has differs from the normal life sized versions. So technically you could have 2 types of +Meat gain bonuses or 2 types of additional spell damage buffs. However after thinking on it for awhile and what the game has now become, the novelty quickly wore off.
Smoot's Verdict: Rage mode aside for familiars, has there ever been a moment in the game to say "Man, if only I had another class or version of me fighting this monster". Can't say that I have. I thought the whole purpose of familiars was to go outside the box of a playable character; not, have what would be a playable character beside you. While the idea of scaled down, waterhead version beside you is nice, functionally I can't recommend it. Thumbs down for me.
|Somehow slipping under the radar, it's...|
Sorry for not posting this sooner, actually thought I did this at the beginning of May.
So here's a new kind of IotM which I'm all for and not just because it has shades of Plants vs Zombies to it, however I'm a little confused on how it works so if any rips me for not knowing the mechanics on this, you're somewhat justified.
This item breaks down the areas of the game into 4 categories (Indoor, Outdoor, Underground, and Underwater which I'll pretend doesn't exist) and allows you to obtain plants somehow from each of those areas. Collecting the plants is the part that I'm not sure about because it doesn't quite specify clearly how you get them. Plants can be planted once per day, each zone can have 3 plants planted, (some plants are marked territorial where you can either only have one of the territorial plants planted or a mixture of one territorial and two normal ones, again something that isn't made clear.) and each plant has a designated effect to it that becomes active for that zone when it's planted.
Smoot's Verdict: Now assuming I have this correct, I'd say sure give it a buy. It's something unique, new, and most importantly, doesn't completely suck. For me, I'd have the territorial Item Drop plants active all the time because Item Farming is still a lucrative endeavor. As long as obtaining plants isn't a complete bullshit hassle to get, I'd pick up a Florist Friar for you character. And if it is a BS hassle, it would kill my enthusiasm towards the item but I don't think to the point of me saying "don't get this". As least I hope not.
|Equally as frustrating as filing taxes it's...|
Bookshelf skills are starting to become annoying like familiars, in that in most cases your summons are limited each day per category. Librams are the only ones you can sorta influence by various sources that boost your Max MP. Nonetheless with the already crowded Libram sections comes Summoning Taffy, the newest unnecessarily restrictive skill for your campground library. You have a chance to pull 1 of 7 colors of Taffy, where 4 are commons and 3 are considered rares, the Yellow color can only be summoned once per day regardless. In addition to being usable items that give decent effects, they're also combat items but for only Underwater adventuring. Aaaaand there's the reason for said unnecessary restrictions.
Smoot's Verdict: No, this seems like something that's mostly oriented for the garbage in The Sea. All the items can be bought from the Mall thus saving your MP for other better Libram items, like the Candy Hearts or the Party Favors or even the Love Songs. Save your $10 folks.
|It's that time once again!...|
Smoot's Verdict: A sideways thumb for me. I like most of the enchantments on it as I don't care for damage reduction or food conjuration (which I guess is for the pathed run enthusiasts). The special converting food/booze perk is okay at best. Mostly cause you have to "turn on" the function within your inventory for starters and you can just use food that you already have sitting in your inventory/closet/whathaveyou to convert into cosmic calories. Also the stuff the calories make aside from item drops, aren't that useful and can be bought from the Mall. So it's good for those wanting to do the pathed runs I guess, somewhat good outside of that, not at all good at making items. Wouldn't really buy one but if I had one I wouldn't want to give it up.
|Sorry was busy turning a year older,|
: After slight consideration, thumbs up from me. I don't care for the puzzle-y jargon (which someone's developed a script for solving), but I really like the items that drop from here, ESPECIALLY the Boss Drops. The Boss Raiments are good if you want to casually stroll through the game and they're nontradeable which means you have to actually get them yourself. The minion drops (which are tradeable) are not too shabby either. Plus the dungeon is repeatable as long as you have enough turns. If that isn't enough (and assuming I have this right), you can get a fat loot token on each run through of the dungeon, which can be used to buy crap (and potentially future crap) in the vending machine. And if that's not enough for you, IT'S NOT A FUCKING FAMILIAR. So yeah, thumbs up from me. (Don't make me reconsider this)
The other thing that I just now noticed and probably should address:
: At first I thought this was something that was going to help people by providing actual info on monsters and not having to resort to the KoL wiki to play the game, so upon reading the KoL Wiki I was disappointed upon reading that this nothing more than just "FOR 10 BUCKS, DRESS UP AS THE MONSTER YOU LIKE". It opens up a new "Hey, I have to get all these so I can brag about epeen" vector and the items themselves are tradeable (as you can tell by my current form). Don't waste your time, just buy the shit from the mall. Now I realized why I skipped over this for so long.